The Age of Miracles, by Karen Thomas Walker
Dec. 2nd, 2025 12:47 pm
A sensitive, well-written novel about a young girl coming of age at the end of the world. 11-year-old Julia lives in California suburbs with her doctor dad and fragile mom when the Earth's rotation begins to slow, and gradually gets slower and slower and slower.
Days and nights stretch out. Birds fall from the sky. Some people become severely ill, apparently from disruption of circadian rhythms. Crops fail. But life goes on, and Julia experiences all the ordinary milestones - a first love, her parents' marriage breaking up, becoming more independent - against a backdrop of larger loss and change. It
This is an apocalypse novel almost entirely without violence, apart from some light persecution of a scapegoated neighbor. There's some death, but it's all from natural or accidental causes. It's science fiction but marketed as literary fiction, and feels a lot more like the latter. The book has that melancholy, nostalgic, sepia vibe of looking back on times when you knew something was wrong but were young enough to be focused mostly on yourself, and knowing you'll never be that innocent ot experience the same time or world again.
Write every day: Day 2
Dec. 2nd, 2025 06:39 pmTally:
Day 1:
Bonus farm news: I harvested my experimental oca plant yesterday. The yield was very small, and I had expected no better, as they really need a longer growing season. Perhaps next year we'll try it as one of the experimental ground crops under the high-growing tomatoes in our new polytunnel.
Rule 34 Time - the author trifecta
Dec. 2nd, 2025 08:06 amOT3!
Having read none of them save a little Vargas Llosa en español, I can't begin to write it, but I can Want it.
*puts it in the Maybe Someday Yuletide tag*
Strange Pictures, by Uketsu
Dec. 1st, 2025 01:09 pm
Another mystery with light horror/urban legend elements and a heavy use of images by the mysterious and pseudonymous Uketsu. If you like creepypasta, you will like this.
An abandoned blog with sketches of a woman's future child may reveal a horrifying secret. A child's drawings of his apartment building worry his teacher. A mountaintop murder has a clue in a sketch by the murder victim. How do the images reveal the solutions? Are these three weird stories related?
I enjoyed this very much. It's exactly as fun and bonkers as the first Uketsu book I read, Strange Houses, but feels more confident and assured. It also reads more like a normal novel, with actual scenes rather than solely relying on interviews and exposition.
I'm excited to read his next two books (forthcoming in English) Strange Buildings (originally published in Japanese as Strange Houses 2, which the translator says is more dark/disturbing than the first two) and Strange Maps, which the translator says is more of a classic mystery.
Content notes: Child abuse, animal in danger, brief but graphic violence.
Spoilers!
( Read more... )
Write every day: Day 1
Dec. 1st, 2025 09:53 pmDo you have any goals for the month? Mine is to finally finish my current longfic. On Day 1, I posted the next-to-last chapter of it. All done except for the epilogue! \o/ Did you do any writing today?
Bonus farming news: if ducks eat acorns, the yolks of their eggs will be greenish! I can't taste any difference, though.
All That We See or Seem by Ken Liu
Dec. 1st, 2025 11:34 am3/5. Marketed as scifi, but it’s actually a near future AI tech thriller about the loner hacker who gets tangled up in the search for a missing woman whose job is weaving AI-enhanced mass dream experiences.
Meh. A lot of the AI speculation here is really interesting. It’s all extremely plausible – the internet mostly just bots shouting at each other, everyone with means having a personal AI assistant who is trained to think specifically like them, what new kinds of art really draw people in as authentic, etc. – but speculates about these things while touching lightly on how they are bad and how they are good. Letting it be complicated with AI, can you imagine? Is that even allowed? In the era where I have been told that I’m a “traitor to humanity” for occasionally finding a particular AI powered accessibility tool to be extremely helpful in ways no prior tool has ever come remotely close to? Oh but surely we can’t have nuance in these conversations, oh no.
Unfortunately, everything else about this book is meh. The villain POV (please stop), the weirdly flat delivery of events that are supposed to be tense or upsetting, the main character and the shallow thriller treatment of her trauma, the “twist” in the epilogue.
This makes me not want to read his fantasy, actually. Does it have the same problems, or is he trying too hard to write like a thriller guy?
Content notes: Violence, slavery.
“the stars are not wanted now: put out every one; / pack up the moon and dismantle the sun”
Dec. 1st, 2025 07:56 amThe More Loving One, W.H. Auden
Looking up at the stars, I know quite well
That, for all they care, I can go to hell,
But on earth indifference is the least
We have to dread from man or beast.
How should we like it were stars to burn
With a passion for us we could not return?
If equal affection cannot be,
Let the more loving one be me.
Admirer as I think I am
Of stars that do not give a damn,
I cannot, now I see them, say
I missed one terribly all day.
Were all stars to disappear or die,
I should learn to look at an empty sky
And feel its total dark sublime
Though this might take me a little time.
From his collection Homage to Clio.
---L.
Subject quote from “Stop all the clocks, cut off the telephone,” W.H. Auden.
emotional support fiber
Nov. 30th, 2025 08:53 pm
Tension management is a mess with this (experimental, non-destructive) setup but I figured I'd at least weave this warp, write this off as a learning experience (I did learn a lot) + disaster-mode "weaving" art therapy, and move on. :)
I also learned that I strongly dislike making very "loose," airy weaves structurally, so that's good to know about myself. I sometimes like them in fabrics made by machines/other people but I don't enjoy weaving them, so I'll avoid in the future!
(no subject)
Nov. 30th, 2025 07:20 pmThe one shop that I buy Gundam kits from started a massive Black Friday sale a few weeks back and there felt like there was something a little off about it... Yeah, they just announced they're sunsetting over the next few months because a billion reasons including tariff hell, but mostly peronsal-want-to-spend-more-time-with-family stuff. Better than being completely underwater, at least.
I'm going to try to get holiday cards out over the next week. If you're not on my usual mailing list but would like one, please PM me an address.
movies: Wake Up Dead Man, Hell House LLC: Carmichael Manor
Nov. 30th, 2025 11:08 amThis is the third movie in the Benoit Blanc franchise, and I enjoyed it a lot. The cast is great, as always, and Josh O'Connor in particular as the young priest is fantastic and is the heart of the movie. The writing is solid and often very funny, with some great laugh lines, even if this wasn't trying quite as hard as Glass Onion did. These movies are just fun, even when they don't make all that much sense.
I will say it felt too long; I thought it might be my favorite of the series, and then it went on for another 45 minutes. 💀 It needed at least one less twist and one less dramatic monologue. I also wish one of the secondary antagonists (Cy, the mixed-race would-be Republican politician) had gotten more development or at least a hint of how he'd become who he'd become, not least because he was one of the funniest characters and stole almost every scene he was in. I have some quibbles about the narrative treatment of one of the female characters as well; I think the movie's heart was in the right place, but the execution didn't quite get there.
This one also tackled some heavier themes than either of the others. The charismatic, abusive, ego-driven church leader making his own little cult felt very familiar, especially after that podcast I listened to about Mars Hill.
Overall: just fun. Solidly entertaining in an era when it feels like mainstream movies really struggle to be that. I hope Rian Johnson makes ten more of these.
And this was the last one on his Netflix contract, so maybe the next one will get a real theater release instead of this bizarre indie-and-tiny-chain-only bullshit. OTOH, because the release has been so limited, I saw it in a completely sold-out theater that laughed throughout and then clapped at the end, and that was pretty fun. Silver linings!
--
Hell House LLC: Carmichael Manor (2023). A ghosthunter and her girlfriend investigate a supposedly haunted house near the site of the former Abaddon hotel and soon wish they hadn't.
This is the fourth entry in the Hell House LLC franchise, and for my money it is the scariest. There's not even a close second IMO. It took me almost a year to watch this in fits and starts, because I kept getting too tense. I only finally managed it because an online friend was going to watch it and we had a watch party. Found footage is the scariest horror there is, in my opinion; the fiction of watching raw footage removes a last crucial layer of distance between me and the events. This franchise's greatest strength is that it has a fucking scary clown and it knows how to use it, but there are a number of scenes here without even a threat of clown that are genuinely unnerving and use the found footage mechanic in creatively terrifying ways.
As a movie, this is also far and away the best one since the first. The characters are well-developed and don't get bogged down in the history of the previous movies, unlike movies two and three. I do think the last twenty minutes or so, when it tries to tie the story to the broader lore, is by the far the weakest part of the movie, but so it goes.
Also, I've been pining for more found footage horror focused on women, and it's just a bonus that these are an f/f couple to boot, which goes completely unremarked. Yay, more of this please.
If you're looking for a good scarefest with minimal gore next Halloween, you absolutely should check this out.
Weaving the threads of the sky
Nov. 30th, 2025 04:37 pmWhile I was struggling through my first fitness classes in the three weeks (today, my arms and legs ache), Matthias was struggling through the rain to pick up this year's Christmas wreathe, which is now hanging on the front door, bright with happy bursts of red berries. Other than those morning excursions, we spent the remainder of Saturday indoors, with the biathlon on in the background, grazing, and drinking Australian coffee (me) and Australia tea (Matthias).
Saturday night films are back on the agenda with a bang: The Menu, a blackly comedic horror film about a small group of people transported to an isolated island for an exclusive degustation menu with a celebrated chef, who end up getting a lot more than they bargained for. Horror is not my first-choice genre, but this was excellent and very, very clever (if not at all subtle). As well as the constant threat of violence, the true horror of the story is the characters unmoored and bewildered by the excruciating situation of social conventions overturned. ( Possibly spoilerish? )
This morning I walked through the chilly stillness of the morning to the pool, which was uncharacteristically empty for a Sunday morning: I had the fast lane to myself for the entire 1km swim, which has never, ever happened to me. That good start seemed to set me up for the day, which mostly involved working on the first of my planned Yuletide treats, interspersed with yoga, and a walk along the river with Matthias.
The evening promises cosy cooking, and cosy TV: the perfect close to a great couple of days.
I'll finish this post with a couple of fannish events whose sign-up periods are closing soon.
The first is the reccing event that
Sign-ups close today.
Second is
November recs: 3x Hermitcraft 1x Life series
Nov. 30th, 2025 03:08 pmI don't think canon knowledge is required for any of them: definitely not the first two, and I think the important parts of the other two become clear very quickly.
in too deep by
digital art, Geminitay
Summary: additional tags: Imminent Character Death, she is literally drowning, Hallucinations, Eye strain, highly saturated colors, Hermitcraft Season 10, Anthropologist Geminitay, Sea Monsters
Why I like it: The tags say "hallucinations" but I also really like the idea of scientist Gem looking too deep. Very cool colors.
Why is everyone sucking Farlands' dick over their new ship??? by
6k, SF AU, implied Scar/Grian, social media outsider PoV with in-universe RPF
Summary: Hey, uh, what's with everyone losing their minds over Farlands' Good Times? I thought we all agreed Farlands was evil incarnate? Last big colony mission they launched, even half the people at Brave Voyages were like "wow so sick of Farlands' bullshit, hope Farlands explodes," but this thing has been around for less than a year and people HERE are like, writing romantic poetry about it? Can someone explain? Obviously I too am fascinated by whether they're using tuned mass dampers or something else to keep the gravity steady, and the reflex rewiring they have to do to the pilots to get something that big through hyperspace is wild, but uh. This is not that.
A forum thread from the future.
Why I love it: Reccing part 2 here so I have a good reason to rec the series when it's done; I also recommend part 1 but I like this one even better. Scar is a Pilot, which means he controls a spaceship with his brain, and Grian is his doctor. Very cool worldbuilding and very funny.
feeling a gold hand unfolding on me by
3.3k, Grian & Xisuma, non-sexual kink (body modification, admin powers)
Summary: It was daylight, not that you could tell from the enclosed room Xisuma had teleported Grian into. A bright, fantastic Hermitcraft day, his friends bustling about the server engaged in activities, cheerfully oblivious to what Xisuma and Grian were about to do in this room together. To what Xisuma was about to do to Grian.
Most Hermits weren’t big on tradition, when you got down to it. They’d been around too long, seen enough of the universe to have set preferences about their bodies, or they had their own plans for each season. Scar and Cub had recently finished with their predatory ConVex business, for instance, and Cleo kept her zombieness– zombitude? Zombiehood?-- firmly under her own control, and the less said about Joe’s usual brand of shenanigans, the better.
So it had been unusual, having a new player such as Grian bring the concept up in the roundabout fashion he had, side-eyeing Xisuma like he wasn’t sure whether Xisuma would just snatch him up one day, like he was checking off a box on some haphazard to-do list-- like he’d smacked himself on the helmet and gone oh, silly me, that’s right! I forgot to modify Grian to my personal preferences last month!
Why I like it: Wonderful take on admin Xisuma taking care of his player even with an unusual request. I like how Xisuma needs the encouragement and reassurances to keep going but he does enjoy getting into his evil role when he feels comfortable and he is good at it, too. And Grian is very good at prodding him just enough and having to admit he doesn't not want this, delicious.
a weave that can be unpicked by
3.4k, Scar&/Grian, Third Life
Summary: Grian's eyes widen. “Wait, did you think I’d made a plug-in to force players into turning hostile?”
Scar blinks. “Didn’t you?”
“Wh— No, of course not!”
“Oh.” Scar deflates, but then, just as quickly, perks back up. “Could you though?”
Or: Scar has some ideas to make Third Life more fun. Grian has some concerns.
Why I like it: Excellent recursive fic of the above, and another case of a player prodding an admin into using their powers on them. I love the intimacy of the admin power used on a willing subject.
you don't climb that ladder you're just the rung
Nov. 30th, 2025 02:48 pm*
Have been trying to help our Boy prep for a job interview again. He has many good examples of where he has been an Excellent and Useful employee, but he is not at all fluent at expressing them.
*fingers crossed*
*
Concert last night at one of the localmost churches, which is a very pleasant place in which to sing. We sounded good. It was nice.
Writing politics and power
Nov. 30th, 2025 07:32 amI think the advice that says politics is about power is good to consider. However, I would add that it isn't just power for power's sake. Power is energy. If it isn't doing anything, it is only potential--something to account for, but not something that is having an active effect on the world. Politics is kinetic or power in motion.
Power allows its wielders to accomplish one of two goals: secure their autonomy or enact their agendas. These often, but don't always, go together. Sometimes, when they diverge, it depends on the source of the power. Note: Autonomy isn't just freedom, but is also the ability to meet your own needs.
For example, two students go to university; one cooks his own meals and the other eats in the dining hall each day. The latter has paid for convenience and possibly for more time to devote to her studies (fulfilling an agenda), but the former has more personal autonomy. If the dining hall suddenly shuts down, he won't be going hungry.
So, since sources can affect how power is used, I think it is most important to start with those.
Some major sources of power are
- tradition
- religion
- wealth
- political structures (e.g. a constitution)
- access
- influence (both broadly/culturally and singularly/personally)
- fear
- might
- knowledge.
It is important to know how each source grants/uses, limits, and revokes power. By grants/uses I mean what are the ways a person can wield the power of the source? In political structures, one way is laws. In influence, one way is a whisper campaign or advising a friend. In religion, one way is declaring something anathema so that adherents avoid it. Each power source determines, to a degree, what a person can do with it. Most people and organizations cultivate multiple sources to widen their menu of actions and to compensate for limitations.
For example, wealth grants power by enabling the wielder to convert the wealth into a different type of power.
For example, they can buy off a priest for religious power or they can spend to be on the edge of trends for influential power. They can cultivate a salon of innovative ideas for both influential and knowledge power. The power of wealth only lasts as long as the money holds out, however. Anyone relying on wealth will find themselves powerless when the money goes, unless they've, for example, collected blackmail (fear-based power) or connections (personal influence; being someone others listen to). Another limitation is that power bought by wealth may carry the stigma of money (e.g., they bought their way in, etc).
Another example, political structures may elevate one person as ruler over the land, but they are limited by the description and responsibilities of their role. They may also need to work with other entities created by the same political structures. Many leaders cultivate another power source to ensure they can enact their agendas (e.g., influence, tradition, religion).
Also, note, no source is infinite. The fewer who draw on a source, the more power they have.
The next step is identifying who in your setting has power and what kind of power they command. Guilds have knowledge power--they're the ones who know how to do crafts. They may also have access power aka the decision of who gets to learn the craft. That access power could also belong to the local government, church, etc.
So, figure out who the players are and what kind of power they access.
Next, going back to the top of this post, think through what each player wants to do with their power. Is their focus fully on remaining free from any strictures and being able to meet all their needs, or do they have an agenda they wish to see fulfilled? Or is it some combination of both?
Also, what are they willing to lose to keep their power and to fulfill their goals? These are not the same. For example, a person may be willing to accept another's patronage (losing autonomy) in order to gain more cultural influence (gaining power). And, if goals conflict, which ones take priority?
Next, remember that there is a difference between the organization that consolidates power and the individuals who act upon it. Some people can cultivate power on their own, especially for personal or cultural influence, but often it is the organization that amasses power and the individuals who spend it. Those individuals all have their own agendas or desires for autonomy and so politics is a fractal.
Finally, power does not exist in a vacuum. It is all connected. Every move tugs strings that affect others. There is two major things to consider here--connections among power players and effects of actions.
Some players, in your setting, may be automatically opposed. This is usually because they are drawing on the same source. If the university starts teaching basic physics and machines, the guilds may be upset that the university is intruding on their knowledge-based power.
This immediate opposition has consequences for individuals as, in order to keep drawing on their institution's power, they must maintain the rivalry. A new guild master is best friends with a university professor, but they hide this because the guild would revolt if they knew or would expect her to use personal influence on the professor to make the university drop the coursework. Etc.
This conflict between the organization the draws and consolidates the power and the people who use it opens up a lot of opportunities for back-channels and manipulation.
The other type of connection to consider is effects. Every action has an intended primary effect and, often, intended secondary effects. Every action also has unintended secondary effects. Then think through who supports and opposes the primary and secondary effects and why. Also, the same player can oppose one effect while supporting the other. So then you need to think through how they act on that divided support/opposition.
The government passes a law that all laws will now be translated into every language in the empire so that no one may claim ignorance of the law. The intended effect is to stop that line of defense from a group of rebels. The unintended secondary effect is that this grants additional power to the university who house the most translators.
The rebels oppose the law because it limits them by reasserting the empire's control over them. The church also opposes the law because they do not want the university to grow in power. However, the church does support limiting the rebels. So, the church makes a show of supporting the law in public, but then works behind the scenes to revise or revoke it in favor of the church's solution to the rebels. Or, maybe, they support the law, but then appoint a few priests to reach out to the rebels in sympathy or take action to require all translators work through the church. Etc.
Anyway. These are just my thoughts on the matter. I hope they're helpful!
Creating Villains
Nov. 30th, 2025 07:20 amHow I'd design a villain for a story is different than how I'd do one for a ttrpg game, which differs from how I expect I'd do one for a video/computer game. Here are some thoughts and ideas to keep in mind, though.
Type of Villain
I think you can divide most villains into three categories: good motive/bad means, bad/disputed motive, and chaos or self-seeking.
Type 1: Good motive/bad meansThe villain wants to accomplish something that the heroes don't find all that objectionable. They're seeking a cure, trying to save the environment, etc. However, to do this, they cross lines the heroes can't condone, such as murder, human testing, etc.
Type 2: Bad/Disputed motive (means vary)
The villain wants to accomplish something the heroes disagree with either partially or fully. An example for 'partially' might be that the villain wants to protect vulnerable people from enemies. However, they label some ordinary group of people as enemies. An example of fully might be that they want to call forth a sadistic god to subjugate the planet. Means could vary. Cultists who distribute literature about their god in a bid to get enough people performing regular blood sacrifices to call their god forth are rather different from those who sacrifice people against their will.
Type 3: Chaos- or self-seeking
The villain has a personal drive they're satisfying that may or may not be clear to outsiders. Their actions may seem erratic as they are motivated solely by some internal compass. That said, some do develop patterns. I'd classify murderers and rapists in this category, but I'd also shelve in characters like the Joker.
Something to also keep in mind is that many villains also have one of two traits: (1) they're holding onto some old slight or regret and can't let go; or, (2) they embody a positive value to the extreme.
Also, all of these villains may have bad guys working for them. Mooks, though bad, =/= villains.
Villainous Goals and Threat Level
I grouped these together because they determine whether or not a villain should be pursued.
For a game, a villain with a clear goal is the least frustrating for players. This does not mean the villain is easy to thwart, only that they're easier to engage with and they tend to generate longer stories. (Chaos/self-seeking villains are either one-shot adventures or too hard to predict to plan around).
A goal is simply what the villain wants to accomplish. If the villain is leading or part of a cult or organization, it is a good idea to have the organizational goal, the villain's reason for leading/working with the organization, and the villain's personal goal.
The Cult of Salt is stealing blood for a ritual to flood the land, returning it to aquatic creatures. They believe their god will reward them with appropriate bodies when the time comes and then they'll rule the seas. Marin Wavewalker is leading the cult but she is doing so because flooding the Temple of Ove is the only way to prevent a prophecy about the end of the world from being fulfilled. If the Temple is under the waves and its priests drowned, no one can call down destruction from the stars.
Threat Level refers to the villain's speed, brutality, and capability.
Speed refers to how quickly and frequently the villain is acting. If a villain is planning a long-game, they can be back burnered for a while as the players address a more immediate (and level appropriate) foe. If the villain is attacking right now, then they're of a higher threat than a more brutal or capable villain that isn't.
Brutality refers to how much the villain's actions hurt people in terms of the impact and length of their effects. If they use magic to make people fall asleep for a day, they're far less brutal than if they cause people to sleep for a year. A villain who beats people up is less of a threat than one who kills people. And the guy who kills people with a single shot to the head is less brutal than the one who tortures them first.
Capability refers to the villain's ability to make things happen either personally or through cat's paws, allies, or underlings. If a villain can't make things happen or their plans often fall through, they're less of a threat than one who can.
Stages to the Plan
Accomplishing a villainous goal should either require multiple steps to complete or be something that never really ends. Summoning a god via ritual is an example of the former while protecting the environment is the latter. (Though, a villain could develop a master plan to save the environment that has multiple steps).
To do this, start with the ultimate goal and ask "What does the villain need to accomplish this?" Brainstorm maybe 3 different things. Then, for each of those things ask the same question, but this time, brainstorm 2 things. Finally, either stop there or brainstorm one thing for each of them.
Level 1- For example, to summon the Salt God, the Cult of Salt must create a lake of blood, chant a song in unison, and provide a vessel for the god to occupy.
- To create the lake of blood, they need to drain many people of blood and they need a special herb that keeps the blood from coagulating.
- To chant the song, they need to track down the lyrics hidden in a cave and hire a bard to draft an easy-to-learn and sing melody for the words.
- To provide the vessel, they must collect the bones of a leviathan and construct a doll from them.
- To drain many people of blood, they have created a competition among murderers and thieves.
- To collect the herb, they have blackmailed a guild into selling it to them at a steep discount and to sell it to no one else.
- To find the lyrics, they are hiring adventurers.
- To draft the song, they will commission a famous bard.
- To collect the bones, they are stealing them from various museums, adventuring guilds, and private homes across the land.
- To construct the doll, they have kidnapped a toymaker's daughter and won't release her until he creates the doll.
Then just put those things into a timeline and you've got a lot of little actions for players to slowly realize are all connected and some clear goals for them to mess with. Honestly, having them be the ones to find the lyrics for a client in an early adventure could be a great way to make them care a bit more later on about stopping the villain.
To ensure that stopping one level 3 event doesn't stop everything, villains should have plan Bs. You free the toymaker and saved his daughter? Lovely! But the villain had some bones in reserve or will pull another heist and, this time, they work on swaying a puppet-maker to their cause so that they'll build the doll willingly. Etc.
Level 3 goals should always have a Plan B. Level 2 goals are necessary. If they are missing in full or part, the final goal comes out wonky. Level 1 goals have no back-up plans.
I know this isn't a clear step-by-step guide, but I hope you find it helpful regardless.
- The cult hires adventurers (through an intermediary) to locate the lost lyrics. Let's say they hire the heroes.
- The University of Wrynn is also seeking the lost lyrics for personal study. They have hired a rival group of adventurers.
- The heroes compete with this rival group to locate a map to the cave, overcome the traps, defeat the corrupted guardians, and find the key to the iron bookcase housing the lyrics. Then they must prevent the rivals from stealing the lyrics from them or they must plan a heist to steal the lyrics from the university.